Hood Warfare 2 Weapon List: All 17 Guns
Every Hood Warfare 2 weapon with its class, plus the seven skin sets and the attachment slots each gun accepts. Taken from the shipped game files.
How many weapons are in Hood Warfare 2?
Seventeen names appear in the game’s own weapon enum, and eleven of them have full data in the build: class, skins and attachment slots. The list runs from the AK-47 and AKM through the M-14, M40A5 and MK11 to the Mac-10, Uzi, 12-Gauge, Glock, X24 and Combat Knife.

Official Hood Warfare 2 screenshot — attachments change how each gun handles.
Which weapon class is each gun in?
Class comes from the game’s damage-table inheritance chain, not from real-world assumptions: each gun’s damage table inherits from a class table, and that link is stored in the files. The AK-47 and AKM inherit from the assault rifle table, the M-14, M40A5 and MK11 from the rifle table, and so on.
| Weapon | Class | Skins |
|---|---|---|
| AK-47 | Assault Rifle | 7 |
| AKM | Assault Rifle | 7 |
| M-14 | Rifle | 7 |
| M40A5 | Rifle | 7 |
| MK11 | Rifle | — |
| Mac-10 | SMG | 7 |
| Uzi | SMG | 7 |
| 12-Gauge | Shotgun | 7 |
| Glock | Pistol | 7 |
| X24 | Pistol | 7 |
| Combat Knife | Melee | 7 |
What skins can I unlock?
Seven, for most guns: Default, Desert, Forest, Gold, Platinum, Solid Color and Urban. Skins unlock through kills with that specific weapon — the in-game progression label reads “KILLS WITH THIS WEAPON” — so a skin grind and an attachment grind happen at the same time on the same gun.
Which attachments can each gun take?
Not every gun takes everything, and the difference is large: the Mac-10 accepts five of the seven slot types, while the AK-47, Uzi, X24 and 12-Gauge accept exactly one. That gap is the main reason two weapons in the same class can play completely differently.
| Weapon | Attachment slots |
|---|---|
| Mac-10 | Magazine, muzzle, suppressor, stock, underbarrel |
| AKM | Magazine, muzzle, stock |
| M-14 | Magazine, muzzle, optic |
| M40A5 | Optic, muzzle |
| Glock | Magazine, accessory |
| Pistol | Accessory, muzzle |
| AK-47 | Underbarrel |
| Uzi | Magazine |
| X24 | Magazine |
| 12-Gauge | Optic |
Are there weapons that cannot be listed properly?
Six names in the enum have no model or slot data attached to them: ARX-19, MG-B63, XM495, X25, M83 and MPX8. They appear to be the class-default guns behind the assault rifle, machine gun, shotgun, pistol and SMG animation sets, but nothing in the build links a name to actual assets — so this page lists them rather than pretending to know their stats.
Why does the enum have 17 names but only 11 with data?
The weapon enum is the game’s full registry. The other six look like fallback weapons each class animation set needs, and they may be unreleased content or internal placeholders that never received their own models.
Why are there no damage numbers on this page?
Because they cannot be verified. Hood Warfare 2 stores Damage, Range, Fire Rate, Mobility, Control and Accuracy per weapon inside compressed data assets that are not readable as text, and no public source lists confirmed figures. The loadout screen shows all six bars in-game — that is the reliable source.
Where do I go next?
The weapon tier list ranks these guns by how much you can change them, and the attachment guide covers every slot and every attachment in the game.
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